using System;
using System.Collections.Generic;
namespace Patterns
{
class MainApp
{
static void Main()
{
// Create chatroom participants
Participant
George = new Beatle { Name = "George" };
Participant
Paul = new Beatle { Name = "Paul" };
Participant
Ringo = new Beatle { Name = "Ringo" };
Participant
John = new Beatle { Name = "John" };
Participant
Yoko = new NonBeatle { Name = "Yoko" };
// Create chatroom and register participants
Chatroom
chatroom = new Chatroom();
chatroom.Register(George);
chatroom.Register(Paul);
chatroom.Register(Ringo);
chatroom.Register(John);
chatroom.Register(Yoko);
// Chatting participants
Yoko.Send("John", "Hi John!");
Paul.Send("Ringo", "All you need is love");
Ringo.Send("George", "My sweet Lord");
Paul.Send("John", "Can't buy me love");
John.Send("Yoko", "My sweet love");
// Wait for user
Console.ReadKey();
}
}
/// <summary>
/// The 'Mediator' interface
/// </summary>
interface IChatroom
{
void Register(Participant participant);
void Send(string from, string to, string message);
}
/// <summary>
/// The 'ConcreteMediator' class
/// </summary>
class Chatroom : IChatroom
{
private Dictionary<string, Participant> _participants =
new Dictionary<string, Participant>();
public void Register(Participant participant)
{
if (!_participants.ContainsKey(participant.Name))
{
_participants.Add(participant.Name, participant);
}
participant.Chatroom
= this;
}
public void Send(string from, string to, string message)
{
Participant
participant = _participants[to];
if (participant != null)
{
participant.Receive(from, message);
}
}
}
/// <summary>
/// The 'AbstractColleague' class
/// </summary>
class Participant
{
// Gets or sets participant name
public string Name { get; set; }
// Gets or sets chatroom
public Chatroom Chatroom { get; set; }
// Send a message to given participant
public void Send(string to, string message)
{
Chatroom.Send(Name, to, message);
}
// Receive message from participant
public virtual void Receive(
string from, string message)
{
Console.WriteLine("{0} to {1}: '{2}'",
from, Name, message);
}
}
/// <summary>
/// A 'ConcreteColleague' class
/// </summary>
class Beatle : Participant
{
public override void Receive(string from, string message)
{
Console.Write("To a Beatle: ");
base.Receive(from, message);
}
}
/// <summary>
/// A 'ConcreteColleague' class
/// </summary>
class NonBeatle : Participant
{
public override void Receive(string from, string message)
{
Console.Write("To a non-Beatle: ");
base.Receive(from, message);
}
}
}